![]() It initially starts out as a pile of boxes, but as you put more ammo into the Ammo Box its visuals start to update to what is in it.Despite being able to take Cannon Shells and Rocket Pods it cannot refill nearby Meks.When a turret is refilled it will glow purple and get a blue particle ring around it for a second. Auto Turrets, Heavy Auto Turrets and Tek Turrets will try and refill every minute when not shooting and every 30 minutes after shooting. It has a range of 9.5 Foundations and any Catapult Turrets, Cannons, Ballista Turrets, Minigun Turrets or Rocket Turrets can keep firing until the Ammo box runs out of ammo. Sounds like you should be submitting a bug report, thats the only way the info will get to the devs. I managed to log in after like an hour but have a 30min respawn timer Every time I leave and join back to the server it always resets to 29mins. You can refill a weapon by holding it out and pressing E on a filled Ammo Box. On at 9:07 PM, froseph said: Here in the 'General Discussion' forum we can sympathize with you, but no one here can do anything about it. 30 Minute respawn timer on Official Servers went down for some reason, unsure if it was dossed or something but it’s an official PvP server. There can only be 2 Ammo Boxes per 9.5 foundations. It has 300 slots and can only hold ammunition. As long as it is supplied, the Ammo Box will ensure that all Emplacements in it's radius do not run out of ammunition. It is able to store and distribute a variety of Ammunition across certain Emplacements and Weapons. I went to advanced settings for the Single player game and set up Respawn in the shortest possible time and it worked.The Ammo Box is a Structure in Genesis: Part 2. ResourceNoReplenishRadiusStructures = 0.300000 ResourceNoReplenishRadiusPlayers = 0.300000 I also halved the player radius so that i could stay close enough to verify it wasn't coming. It just makes it easier to slomo for 30 seconds and 5 hours in game vs an hour. ResourcesRespawnPeriodMultiplier = 0,010000Įm '' I set the respawn to 0.10 which is 5hrs in game and gives you time to pick a node and leave the area before it respawns just like it would if you never touched any setting. StructurePreventResourceRadiusMultiplier = 0,300000 ![]() Estas são as configurações que utilizo:Įm '', altere as seguintes configurações: Assim que estiver jogando 'single player' em uma sessão privada não dedicada, você pode configurar seu servidor para que as coisas sejam reaparecidas rapidamente, de modo que, à medida que você coleta, antes de deixar a área, os recursos voltam, evitando assim o bug que ocorre quando você deixa a distância de renderização de certas áreas de recursos antes de terem sido restauradas.Įu costumava ter o mesmo problema. É essencialmente 'single player', mas é muito mais confiável e configurável.Ģ) O problema básico com os recursos que não reaparecem está relacionado a respawns e 'renderização'. Em vez disso, jogue uma sessão privada não dedicada. ResourceNoReplenishRadiusStructures=0.300000ġ) Não jogue um jogador. ![]() ResourceNoReplenishRadiusPlayers=0.300000 ResourcesRespawnPeriodMultiplier=0.010000 StructurePreventResourceRadiusMultiplier=0.300000 Once you're playing 'single player' in a private non-dedicated session, you can configure your server to have stuff respawn quickly, so as you harvest, before you leave the area, the resources have spawned back in, thus avoiding the bug that occurs when you leave the render distance of certain resources areas before they have respawned. I was under the impression these field bosses (not to be confused with the hourly event field bosses) spawned every 30 minutes. It is essentially 'single player' but it's much more reliable and configurable.Ģ) The basic problem with resources not respawning is related to respawns and 'rendering'. Game Feedback Game Feedback Randoml圜licking March 15, 2022, 2:30am 1 I’ve just sat at the Cloud Valley spawn site for Chuo for 55 minutes, and the boss failed to materialize. Play a private non-dedicated session instead.
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